James M. Harvey
Linkedin: https://www.linkedin.com/in/jameshfl
Technical Skills
UX/UI Experience and Tools
15+ years of graphical user interface design (UX/UI) and development using these tools: Expert in Adobe Creative Cloud- Photoshop, Dreamweaver, Illustrator. Well versed in UXPin, Adobe XD, Axure Pro, Premiere, and After Effects. Experienced with SiteCatalyst and Google Analytics.
A Designer/Coder
From wireframes to high-fidelity (temporal) prototypes and finished deliverables– building custom Axure widget libraries then moving on to hand coding in HTML5, Jquery, and CSS3. Strong working knowledge of Responsive Frameworks, Javascript, Highcharts, D3.js, Google Maps, and Open Streets. CMS: Sharepoint Online, Drupal, TeamSite/CC Professional. Development tools: Subversion, JIRA
Business Development – Produce and Sell
Multi-platform business relationship support. Adept at presenting to internal stakeholders or external clients on Usability and Design Thinking with a focus on websites, mobile apps, responsive sites, copy content and data visualization projects.
Design Management and Mentor
Oversee conceptualization and development. Time management, proof of concept and product development specification documents. Train and mentor design staff.
Professional Experience
June 2014-Current Jabil
Lead UX/UI Designer
- Lead Designer in Usability and User Interface at the third-largest contract manufacturer in the world. Working on internal digital products that support Jabil’s core areas of Supply Chain/Logistics, Fulfillment/Distribution, and Design Engineering.
- A primary design role in the creation of multiple web-based responsive dashboards, mobile apps, as well as the design and implementation of a new responsive global corporate intranet.
- Currently working with a large international team of UI/UX designers and developers overseeing and assisting the design of 7 integrated Supply Chain applications that comprise the InControl platform. InControl won the 2016 Gartner Chainnovator award.
Sept 2012-June 2014 Tampabay.com/Times Publishing Company
Senior Designer, Digital Development Team
- Senior designer at one of the largest news media companies in the Southeastern United States with a weekly reach of 1.6 million people and Tampa Bay’s number one media website according to Nielson.
- A key player in the newly formed digital development team for Times Marketing Creative. Driving innovative design of features and functionality in the areas of websites, hybrid apps, native advertising, rich media, video, and interactivity for multi-platform integration for the family of Times Publishing sites.
- Design and development of comprehensive advertising programs– concept, workflow and tools development for sales teams and creative.
- Focused on Usability design, Responsive design, HTML5 ad design integration in establishing best practices for all digital creative solutions.
- Worked to create strategic partnerships across the company to better communicate, manage and align digital solutions Times Marketing.
- Built up Quality Assurance programs and practices in all advanced digital creative.
2005-2012 TBO.com/Media General, Tampa, FL
Senior User Experience Designer
- Senior UX/UI designer at the flagship news site for Media General. Combined with the Tampa Tribune and News Channel 8 sites, more than 2.1 million adults are informed each week- a top ranking news site in the Tampa Bay region according to ComScore.
- Design and development for the family of digital products in Florida- TBO.com, TBOExtra.com, CentroTampa.com, Highlandstoday.com, SuncoastNews.com, HernandoToday.com, Starwatchonline.com, Daytimeonline.com as well as design for MG enterprise-wide products that include over 80 news and entertainment sites (desktop and mobile) from Rhode Island to Alabama.
- Conduct usability (heuristic, A/B) reviews of both the public-facing sites as well as the proprietary CMS, ultimately acting as a lead in modifying final designs and property level CSS adhering to all layout specifications.
- Construction of paper wireframes, Axure wireframes, High fidelity prototypes including specification documentation with element inventories.
- Development of CMS module templates, CMS administration, and Standard Operating Procedure documents.
- Creative Services- rich media, splash pages, logos, promotional, interactive and video.
2001-2005 dreamSpot, St. Petersburg, FL
Web/Multimedia Business Developer – Manager/Designer
- New Media business development consulting for Fortune 500 and GA100 businesses in differing markets: Arts, Retail, Entertainment/Gaming, Real Estate, Corporate Personnel Communications, and e-Education.
- Sales, design, development and project management.
- Managed remote development team in the concept presentation and creation of a Flash-based enterprise educational game for Sears/National Tire and Battery (NTB).
- Managed remote development team of a Flash-based enterprise educational game for Rich’s Department Stores (now Macy’s).
- Developed concept documents, development specs, 2D UIs for console-based games sold internationally. This included splash screens, interface elements, and sprites.
- Developed UI assets for 3D Multi-player games with a focus on environmental skins, backgrounds, and character concept illustrations.
- Conceptualized, designed and built websites, researched and integrated CMS systems.
1999-2001 Leisure Time Technology, Norcross, GA
Digital Creative Director
- Game arts department vision and management for international gaming software and console developer/manufacturer.
- Oversight of in-house and contract design staff. Oversight of external development of sound effects.
- Senior game concept designer and chief interface Imagineer. Usability/design studies and document development including user profiles.
- Design and development of corporate websites as well as creative support for marketing departments.
1994-1999 MPGN (Multi-Player Games Network), Orlando, FL
Design Director
- Design vision and creative team management for one of the first massively multiplayer game services in the U.S.
- Staff mentoring, game development specifications, SAS/GUI interface design, music/SFX development oversight.
- Game concepts, interface design, player profiling and development in the areas of game flow, scene progression, 2D/3D interface element design development and sound effects.
- Design and development (HTML hand coding) of the corporate website.